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Mch Ffxiv

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THIS GUIDE WILL BE SOON OUTDATED, FOR MORE UP-TO-DATE INFO CHECK THE FOLLOWING LINK:
http://valkyrie-ffxiv.shivtr.com/forum_threads/2652656

Hello fellow Machinist enthusiasts, I would like to share with all of you a compilation of all the information I've gathered about Machinist, and also *my* thoughts, ideas & opinions on how to play a Machinist in Endgame PVE.
In case you don't know me I play under the nickname Krietor Senpai and i play on the Ragnarok[EU] Server.
I've been playing MMOs for as long as 18+ years, and I have always been a huge fan of proper in-depth Class/Job Guides.
My Lodestone: http://eu.finalfantasyxiv.com/lodestone/character/2844227/
Twitch: http://www.twitch.tv/krietor
Twitter: https://twitter.com/krietor

This guide will contain the following content:
  1. Racial Stats (Best Races).
  2. Machinist Skills
  3. Opener
  4. DPS Rotation
  5. Stance Dancing & Movement under Gauss
  6. AoE Rotation & Multi-dotting?
  7. Cooldown Alignment
  8. Double oGCDs
  9. Cross-Class oGCDs
  10. Turrets
  11. DoT Applications
  12. Current gear set.
  13. Macros
  14. 3.X Accuracy Caps
  15. Stat Weights
  16. Stat Priority
  17. Ping (ms) & how it affects DPS
  18. Tips
  19. Advanced Raiding Information
  20. Dummy and Raid Parses

This Guide will be continuously update whenever i have time to update it. If you would like to get a notification every time i update this guide, just press on the Subscribe button above.

1. Racial Stats:


DPS:
http://xivdb.com/action/2880/Gauss+Barrel
http://xivdb.com/action/2872/Hot+Shot
http://xivdb.com/action/2869/Lead+Shot
http://xivdb.com/action/2866/Split+Shot
http://xivdb.com/action/2868/Slug+Shot
http://xivdb.com/action/2873/Clean+Shot
http://xivdb.com/action/2874/Gauss+Round
http://xivdb.com/action/2867/Reload
http://xivdb.com/action/2875/Heartbreak
http://xivdb.com/action/2876/Reassemble
http://xivdb.com/action/2879/Quick+Reload
http://xivdb.com/action/2881/Rapid+Fire
http://xivdb.com/action/2878/Wildfire
http://xivdb.com/action/2864/Rook+Autoturret
AoE DPS:
http://xivdb.com/action/2890/Ricochet
http://xivdb.com/action/2865/Bishop+Autoturret
http://xivdb.com/action/2871/Grenado+Shot
http://xivdb.com/action/2870/Spread+Shot
Utility + DPS:
http://xivdb.com/action/2888/Blank
http://xivdb.com/action/2883/Suppressive+Fire
http://xivdb.com/action/2886/Head+Graze
http://xivdb.com/action/2885/Hypercharge
Utility:
http://xivdb.com/action/2884/Foot+Graze
http://xivdb.com/action/2877/Leg+Graze
http://xivdb.com/action/2889/Promotion
http://xivdb.com/action/2887/Dismantle
http://xivdb.com/action/2882/Rend+Mind
Useless:
http://xivdb.com/action/3487/Turret+Retrieval

3. Opener:

A more UP-TO-DATE openers were theorycrafted by Rinchan Nau.
Click here to see his opener information

Standard 2 ammo Opener:

PRE PULL
http://xivdb.com/action/2880/Gauss-Barrel - On
http://xivdb.com/action/2879/Quick-Reload - 30s
Ffxiv
http://xivdb.com/action/2879/Quick-Reload - 15s
http://xivdb.com/action/104/Quelling+Strikes - 6s
–> [http://xivdb.com/action/99/Hawk%27s-Eye + http://xivdb.com/action/85/Blood-for-Blood + http://xivdb.com/action/101/Raging-Strikes]
PULL
http://xivdb.com/action/2872/Hot-Shot
–> [http://xivdb.com/item/14177/Max-Potion+of+Dexterity]
–> [http://xivdb.com/action/2885/Hypercharge]
http://xivdb.com/action/2869/Lead-Shot
–> [http://xivdb.com/action/2867/Reload]
http://xivdb.com/action/2866/Split-Shot
–> [http://xivdb.com/action/2878/Wildfire]
http://xivdb.com/action/2868/Slug-Shot
–> [http://xivdb.com/action/2879/Quick-Reload]
–> [http://xivdb.com/action/2876/Reassemble]
http://xivdb.com/action/2873/Clean-Shot
–> [http://xivdb.com/action/2874/Gauss-Round]
–> [http://xivdb.com/action/2881/Rapid-Fire]
http://xivdb.com/action/2866/Split-Shot
–> [http://xivdb.com/action/2890/Ricochet]
http://xivdb.com/action/2868/Slug-Shot
–> [http://xivdb.com/action/2886/Head-Graze]
http://xivdb.com/action/2866/Split-Shot
–> [http://xivdb.com/action/2888/Blank]
http://xivdb.com/action/2873/Clean-Shot
–> [http://xivdb.com/action/2880/Gauss-Barrel] - Off
http://xivdb.com/action/2866/Split-Shot or http://xivdb.com/action/2868/Slug-Shot if its procced
http://xivdb.com/action/2878/Wildfire EXPLODES
Mch Ffxiv

–> [http://xivdb.com/action/2880/Gauss-Barrel] - On
**************************************************************
Standard 5 ammo Opener:
http://xivdb.com/action/2867/Reload
PRE PULL
http://xivdb.com/action/2879/Quick-Reload - 30s
http://xivdb.com/action/2879/Quick-Reload - 15s
http://xivdb.com/action/104/Quelling+Strikes - 6s
http://xivdb.com/action/99/Hawk%27s-Eye
http://xivdb.com/action/85/Blood-for-Blood
http://xivdb.com/action/101/Raging-Strikes
PULL
http://xivdb.com/action/2872/Hot-Shot
http://xivdb.com/item/14177/Max-Potion+of+Dexterity
http://xivdb.com/action/2885/Hypercharge
Mch
http://xivdb.com/action/2869/Lead-Shot
Mch
http://xivdb.com/action/2879/Quick-Reload
http://xivdb.com/action/2866/Split-Shot
http://xivdb.com/action/2878/Wildfire
http://xivdb.com/action/2868/Slug-Shot
http://xivdb.com/action/2874/Gauss-Round
http://xivdb.com/action/2890/Ricochet
http://xivdb.com/action/2866/Split-Shot
http://xivdb.com/action/2876/Reassemble
http://xivdb.com/action/2873/Clean-Shot
http://xivdb.com/action/2867/Reload
http://xivdb.com/action/2881/Rapid-Fire
http://xivdb.com/action/2868/Slug-Shot
http://xivdb.com/action/2886/Head-Graze
http://xivdb.com/action/2866/Split-Shot
http://xivdb.com/action/2888/Blank
http://xivdb.com/action/2873/Clean-Shot
http://xivdb.com/action/2880/Gauss-Barrel - Off
http://xivdb.com/action/2868/Slug-Shot
http://xivdb.com/action/2878/Wildfire EXPLODES
http://xivdb.com/action/2880/Gauss-Barrel - On
**************************************************************
MAX Wildfire Potency - 5 ammo Opener:
PRE PULL
http://xivdb.com/action/2880/Gauss-Barrel - Off
http://xivdb.com/action/2867/Reload - 1m
http://xivdb.com/action/2879/Quick-Reload - 40-35s
http://xivdb.com/action/2879/Quick-Reload - 15s
http://xivdb.com/action/104/Quelling+Strikes - 3s
http://xivdb.com/action/2885/Hypercharge
PULL
http://xivdb.com/action/2868/Slug-Shot
http://xivdb.com/action/99/Hawk%27s-Eye
http://xivdb.com/action/85/Blood-for-Blood
http://xivdb.com/action/2872/Hot-Shot
http://xivdb.com/action/2880/Gauss-Barrel - On
http://xivdb.com/action/101/Raging-Strikes
http://xivdb.com/item/14177/Max-Potion+of+Dexterity
http://xivdb.com/action/2869/Lead-Shot
http://xivdb.com/action/2878/Wildfire
http://xivdb.com/action/2873/Clean-Shot
http://xivdb.com/action/2879/Quick-Reload
http://xivdb.com/action/2881/Rapid-Fire
http://xivdb.com/action/2866/Split-Shot
http://xivdb.com/action/2874/Gauss-Round
http://xivdb.com/action/2868/Slug-Shot
http://xivdb.com/action/2867/Reload
http://xivdb.com/action/2866/Split-Shot
http://xivdb.com/action/2876/Reassemble
http://xivdb.com/action/2873/Clean-Shot
http://xivdb.com/action/2890/Ricochet
http://xivdb.com/action/2886/Head-Graze
http://xivdb.com/action/2868/Slug-Shot
http://xivdb.com/action/2888/Blank
http://xivdb.com/action/2873/Clean-Shot
http://xivdb.com/action/2880/Gauss-Barrel - Off
http://xivdb.com/action/2866/Split-Shot
http://xivdb.com/action/2878/Wildfire EXPLODES
http://xivdb.com/action/2880/Gauss-Barrel - On
http://xivdb.com/action/2879/Quick-Reload

Ffxiv Mch Guide


http://xivdb.com/action/2868/Slug-Shot
http://xivdb.com/action/2873/Clean-Shot
**************************************************************

Both http://xivdb.com/action/2872/Hot-Shot Buff & http://xivdb.com/action/2869/Lead-Shot debuff should always be applied.
Refresh both of them when you see then at 1 sec and about to fall off.
We shouldn't clip the http://xivdb.com/action/2869/Lead-Shot dot tick especially if it's buffed.
If all your oGCDs are on CD, dropping Gauss for instant http://xivdb.com/action/2872/Hot-Shot application and you wont be using any oGCD after the reapplication, its actually a small dps gain.

Now assuming you don't have any ammo, you spam 1 until you get a 2 Proc.
Once you use up the slug proc you go back to 1 regardless if you got a 3 proc or not. If Clean procced you proceed to use it.
  • Spam 1 until 2 procs then
  • after using 2 & go back to 1
  • if 3 procs, do 1-2-3

The idea is to always have 2 & 3 always with their proc activated but never go over more then 1 rotation trying to get a 2nd proc on number 2.

5. Stance Dancing & Movement under Gauss:

Im going to quote Aiurily on this since he has done EXTENSIVE testing on this:
There are 3 reasons to take http://xivdb.com/action/2880/Gauss+Barrel off.
  1. You should always take http://xivdb.com/action/2880/Gauss+Barrel off if you are forced to move, but would be unable to cast any weaponskills during movement. Generally taking http://xivdb.com/action/2880/Gauss+Barrel off for movement is low priority; ideally you want to keep it on in most cases and use http://xivdb.com/action/2881/Rapid+Fire/http://xivdb.com/action/2868/Slug+Shot +http://xivdb.com/action/2873/Clean+Shot procs to keep GCD uptime up while moving, but if you do not have those options, then feel free to drop gb.
  2. To fit in an extra instant GCD during certain buffs or debuffs. Most noticeable is for a split shot right before wildfire detonates (cast @ 1s or so) to get that extra damage in wildfire.
  3. This the one most people care about. A sub 1% dps gain done 100% perfectly, but a dps loss otherwise. the only weaponskill that's stronger with gauss barrel, as opposed to 1 auto+weapon skill+no http://xivdb.com/action/2880/Gauss+Barrel, is http://xivdb.com/action/2869/Lead+Shot.
    http://xivdb.com/action/2872/Hot+Shot, http://xivdb.com/action/2866/Split+Shot, http://xivdb.com/action/2868/Slug+Shot, http://xivdb.com/action/2873/Clean+Shot with or without ammo!! all of these Weaponskills do more damage if you couple them with an auto attack.

http://forum.square-enix.com/ffxiv/threads/262260-Lock-and-Load-The-Reassembled-Machinist-Guide?p=3639062#post3639062
The reason we keep http://xivdb.com/action/2880/Gauss+Barrel on and only 'stance dance' for small periods of time, is because the auto attack delay is greater than our GCD. A 1:1 ratio of GCD:auto attacks is not possible to maintain in the long run; therefore stance dancing evolves into stance toggling, to get minor damage increases.
On top of that, it is possible to get more auto attacks than GCDs with well timed gauss toggling. It is possible to start with 2 autos in the span of 1 no GB gcd, which is a huge damage increase; and eventually it would be come 3 autos, 2 gcd, 4 autos 3 gcd, etc, until the higher delay of the weapon catches up. this is the main goal of stance toggling, for the big damage increase. To give an idea, getting 1 auto for 1 no GB split shot=58% dmg increase compared to gb split shot.
http://xivdb.com/action/2880/Gauss+Barrel toggling is generally high effort for very low reward. Also, it is 100% a loss to not have http://xivdb.com/action/2880/Gauss+Barrel on for any oGCD attacks.
the ideal conditions to 'stance dance', or rather, 'stance toggle' are as follows. these are not 100% strict, but they are good guidelines to start from
  1. have all oGCD attack skills on cd, and on cd for the duration that you'll keep gauss barrel off
  2. after an instant cast (procced slug shot, clean shot, or feint even)
  3. not during rapid fire
  4. not during lead shot

If you're forced to move when you have http://xivdb.com/action/2880/Gauss+Barrel on, you should keep the following priority in mind:
http://xivdb.com/action/2868/Slug+Shot/http://xivdb.com/action/2873/Clean+Shot procs > http://xivdb.com/action/2881/Rapid+Fire > http://xivdb.com/action/2880/Gauss+Barrel off > http://xivdb.com/action/76/Feint
http://xivdb.com/action/76/Feint should be used only as last resort if http://xivdb.com/action/2880/Gauss+Barrel is on and it's on cd so that you can't remove it for those 15 seconds. There are a few situation in 3.2 raid encounters where this actually happens if not timed correctly, like for example a6s vortexer, A7S and even A8S.
TLDR:

AoE rotation on Machinist is actually pretty simple if you don't have to multi-dot.
http://xivdb.com/action/2865/Bishop+Autoturret
into http://xivdb.com/action/2871/Grenado+Shot if you have the TP or are too far away from the aoe group, else use http://xivdb.com/action/2870/Spread+Shot.
Use http://xivdb.com/action/2867/Reload, http://xivdb.com/action/2876/Reassemble, http://xivdb.com/action/2890/Ricochet & http://xivdb.com/action/2879/Quick+Reload on CD even if you're AoEing, as long as it lands on the RRR Cooldown Alignment (minute 1 & 5)
Use http://xivdb.com/action/2890/Ricochet on CD
If you Multi-Dot you should only be doing so on a max of 4 target since after 5 targets http://xivdb.com/action/2870/Spread+Shot outweights the potency over time of multidotting.
Now lets disregard Bishop and focus only on multidotting vs direct AOE potency.
To multidot 4 target you require 4 GCDs which means ~7 seconds of preparations and only after ~ 37 seconds you'll get the net worth of all 4 applied dots.
4 Dots = 490*4 = 1960 Potency over 37 Seconds
Now if we only use http://xivdb.com/action/2870/Spread+Shot for 37 seconds on 4 targets we would do 6.400 potency.
if we add both multidots + spread = 5.200 Potency from spread + 1960 potency from Multidoting which nets a total of 7.160 Potency over 37 Seconds
In case of 5 targets http://xivdb.com/action/2870/Spread+Shot will do around 8000 Potency over a period of 37.5 seconds
If you multidot 5 targets it will net around 2450 potency.
Losing 5 http://xivdb.com/action/2870/Spread+Shot on 5 targets nets a loss of 2500Potency. therefore we would be losing 50 potency over 37.5 seconds, and this loss of potency will exponentially increase the more you multidot.
TLDR: Multidot if up to 4 targets. 5 or More targets use http://xivdb.com/action/2871/Grenado+Shot or http://xivdb.com/action/2870/Spread+Shot depending on how much TP your willing to use.

7. Cooldown Alignment:

This Cooldown alignment will always differ if other Openers and CDs are used on different timings.
0:00 - http://xivdb.com/action/99/Hawk%27s-Eye, http://xivdb.com/action/85/Blood-for-Blood, http://xivdb.com/action/2885/Hypercharge, http://xivdb.com/action/101/Raging-Strikes, http://xivdb.com/item/14177/Max-Potion+of+Dexterity, http://xivdb.com/action/2867/Reload, http://xivdb.com/action/2890/Ricochet, http://xivdb.com/action/2876/Reassemble, http://xivdb.com/action/2881/Rapid-Fire, http://xivdb.com/action/2878/Wildfire
1:00 - http://xivdb.com/action/2867/Reload, http://xivdb.com/action/2876/Reassemble, http://xivdb.com/action/2890/Ricochet
~1:30 - http://xivdb.com/action/99/Hawk%27s-Eye, http://xivdb.com/action/85/Blood-for-Blood, http://xivdb.com/action/2881/Rapid-Fire, http://xivdb.com/action/2878/Wildfire
~2:00 - http://xivdb.com/action/2885/Hypercharge, http://xivdb.com/action/2867/Reload, http://xivdb.com/action/2876/Reassemble, http://xivdb.com/action/2890/Ricochet
~3:00 - http://xivdb.com/action/99/Hawk%27s-Eye, http://xivdb.com/action/85/Blood-for-Blood, http://xivdb.com/action/101/Raging-Strikes, http://xivdb.com/action/2867/Reload, http://xivdb.com/action/2876/Reassemble, http://xivdb.com/action/2890/Ricochet, http://xivdb.com/action/2881/Rapid-Fire, http://xivdb.com/action/2878/Wildfire
~4:00 - http://xivdb.com/action/2885/Hypercharge, http://xivdb.com/action/2867/Reload, http://xivdb.com/action/2876/Reassemble, http://xivdb.com/action/2890/Ricochet
~4:30 - http://xivdb.com/action/99/Hawk%27s-Eye, http://xivdb.com/action/85/Blood-for-Blood, http://xivdb.com/action/2881/Rapid-Fire, http://xivdb.com/action/2878/Wildfire
~5:00 - http://xivdb.com/action/2867/Reload, http://xivdb.com/action/2876/Reassemble, http://xivdb.com/action/2890/Ricochet
~6:00 - repeat from 0:00
You can pot either @ 4:30 or 6:00 depending on the fight and its longevity.

How do I weave so many oGCDs knowing that with http://xivdb.com/action/2880/Gauss+Barrel I can only do 1 ogcd after each cast?
Well that's not entirely true, due to the sheer amount of ogcds we have, we actually NEED to double ogcd from time to time, but NOT always.
You can Double oGCD on the following occasions:
  • When http://xivdb.com/action/85/Blood+For+Blood & http://xivdb.com/action/99/Hawk's+Eye align and available to use
  • When you get (Split &/or Slug)procs in your rotation.

PS. Sometimes you might need to triple weave both http://xivdb.com/action/85/Blood+For+Blood & http://xivdb.com/action/99/Hawk's+Eye with http://xivdb.com/action/2885/Hypercharge to get Maximum buff uptime during http://xivdb.com/action/2878/Wildfire

Mch Guide Ffxiv

9. Cross-Class oGCDs:

oGCDs should be only weaved in between GCDs.
http://xivdb.com/action/80/Invigorate: Use it @ 560~580 TP, right after the tick of its normal TP regeneration.
http://xivdb.com/action/104/Quelling+Strikes vs http://xivdb.com/action/76/Feint:
If the tank has aggro problems, then yes take
http://xivdb.com/action/104/Quelling+Strikes over http://xivdb.com/action/76/Feint but if not since 3.2 feint is actually pretty good on fights like A7S and A8S.
http://xivdb.com/action/77/Keen-Flurry: Situational for only a few fights

Turrets should be pretty straight forward, you spawn them into the battlefield in an optimal position and that's it!!! right?!? well that's a misconception that most of MCH have in their mindset while playing…
First of all, proper placement of the turret is extremely important so that it has a 100% uptime on the boss/adds
I also would like to mention that Turrets dps nets around ~12% of the machinist overall dps, which mean when you turn on http://xivdb.com/action/2889/Promotion u'll be losing ~12% of your damage instead of flat 15% like BRDs do when they play http://xivdb.com/action/116/Army's+Paeon or http://xivdb.com/action/114/Mage's+Ballad.
That being said there is a neat trick that Aiurily found over 8 months ago that allows you to only lose ~7% of your turret dps, by doing http://xivdb.com/action/2889/Promotion toggling.
Check this video out to see what im talking about:
I would advise you to only do this if ALL of your oGCDs are on CD, and it requires a lot of practice for a small gain in dps.
If you take into account that http://xivdb.com/action/2879/Quick+Reload is available every 15sec and http://xivdb.com/action/2889/Promotion has a 5 sec recast time you'll only be able to toogle http://xivdb.com/action/2889/Promotion twice IF you dont have a (2) or (3) proc from your rotation. With proc available you should be able to double weave both http://xivdb.com/action/2889/Promotion & http://xivdb.com/action/2879/Quick+Reload for max toggling uptime.
The same http://xivdb.com/action/2889/Promotion toggling can be used with http://xivdb.com/action/2885/Hypercharge and you will be able to keep both a Buffed TP/MP http://xivdb.com/action/2889/Promotion and apply Boss debuffs at the same 'time' since the debuffs last 10 seconds and refresh timer is every 3 sec, therefore if you keep toggling on CD which is every 5 seconds, should have a ~100% uptime (although I dont advise doing this since everytime you use Hypercharge it should be paired with DPS CDs and oGCDs, locking both single & double oGCDs slots for dps and not toggling.
Another fun fact about http://xivdb.com/action/2885/Hypercharge is that it resets auto attacks upon usage and upon wearing off, which means if you manage to land your http://xivdb.com/action/2885/Hypercharge the milisecond after your turret attack, it will auto twice in 1 second :)
You'll just need to find a way to track your turret Autos O_o

11. DoT Application:

Ive created a spreadsheet so its easier to understand when our DoTs ticks are stronger and at what timings.
https://docs.google.com/spreadsheets/d/1T_9Z1vag7PTsJ1B1l0b-E4oZKl40Xh1Jko5ORNO4lvU/edit?usp=sharing

3.5 BiS:
http://ffxiv.ariyala.com/ZGR4

13. Macros:

Ask your tanks to use the following macro so that you're allowed to do your opener smoothly:
Deactivate Blood for Blood Macro if you know that you are about to take Fatal Damage.
Turret Macros:
Why Turret Macros?
It allow you to queue up the ground AoE, which usually isn't possible with the regular turret abilities.
ELSE DO NOT USE Macros, they will just lower your overall DPS
See here why:
Anyways, here are some useful Macros if your starting out, but please do not get used to it!

These are rough numbers according to my experience during Alexander progression. These number might NOT be 100% correct, but i can tell you that they are pretty close.


Dervy still hasn't finished MCH weights but these weights are calculated by a JP player. I do not know how accurate they are but it gives you an outline to work with.
  • WD: 13
  • CRT: 0.210
  • DET: 0.174
  • SkS: 0.106


Weapon Damage > Dexterity > Capped Accuracy > Critical > Determination > Skill Speed
Additional Info on Crit:
Crit'ing increases its damage by 50% & the max Critical damage too.
Check out the following sources:
http://www.bluegartr.com/threads/125988-Critical-Hit-Rate-3.0-Bardshrekt
https://dervyxiv.wordpress.com/2015/07/04/3-0-critical-hit-chance-damage-formulae/#more-137
https://docs.google.com/spreadsheets/d/1M-nITtpCHrtxlAXP7udxY4qZ4VheRncv9uBPqMVtKR8/edit#gid=94249285

17. Ping (ms) & how it affects DPS:

Assuming the same class and same skill same rotation someone with 200 ms, will never beat someone with a connection of 100ms or less.
Without WTFast (example: 100ms Extra compared to another player) a player can safely say that every ~50 seconds they lose 1 GCD skill which means that he will lose around 10 GCDs skills in a 10 minute non stop fight….

  • Let http://xivdb.com/action/2872/Hot+Shot & http://xivdb.com/action/2869/Lead+Shot drop of for a max of 1 sec in between reapplications.
  • http://xivdb.com/action/2880/Gauss+Barrel should always be on for http://xivdb.com/action/2869/Lead+Shot.
  • The reapplication of dots will also be affected/snapshotted by your own buffs and other class buffs/debuffs such as http://xivdb.com/status/64/Vulnerability-Up or http://xivdb.com/action/3557/Battle-Litany
  • http://xivdb.com/action/2879/Quick+Reload *should* on Cooldown even if it means using it on a procced http://xivdb.com/action/2873/Clean+Shot. Don't use it on Hot or lead shot….
  • Stance dancing is around 1% dps increase. Get used to doing it especially during http://xivdb.com/action/2878/Wildfire
  • Turret toggling increases turret and party resources by 50%, use it if you don't have any double DPS oGCDs incoming.
  • SkS Thresholds? either under 500, or over 700. Do NOT sacrifice Crit or Det for SkS unless you have to!

PS. Also check this video out!


TBC

Mch Rotation Ffxiv



20. Dummy and Raid Parses:

Dps and the numbers you produce are co-related with the connection you have and your raid dps.
For Alexander Raids:

Mch Ffxiv Rotation

http://www.fflogs.com/rankings/character/9876/latest#boss=0
Peloton
Type:Ability
Range:0y
Radius:20y
Cast:Instant
Recast:5.00s
Affinity:ARC BRD MCH
Description
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.


Peloton is a ranged DPS (Disciple of War) ability role action.

Corel draw x4 crack files download

  • 1Affinity

Affinity[edit | edit source]

Po rms accountant exam 2018 admit. Peloton is usable by the following classes and jobs:

Classes[edit | edit source]

Jobs[edit | edit source]

External links[edit | edit source]


Vikings season 4 episode 11 free
http://xivdb.com/action/2879/Quick-Reload - 15s
http://xivdb.com/action/104/Quelling+Strikes - 6s
–> [http://xivdb.com/action/99/Hawk%27s-Eye + http://xivdb.com/action/85/Blood-for-Blood + http://xivdb.com/action/101/Raging-Strikes]
PULL
http://xivdb.com/action/2872/Hot-Shot
–> [http://xivdb.com/item/14177/Max-Potion+of+Dexterity]
–> [http://xivdb.com/action/2885/Hypercharge]
http://xivdb.com/action/2869/Lead-Shot
–> [http://xivdb.com/action/2867/Reload]
http://xivdb.com/action/2866/Split-Shot
–> [http://xivdb.com/action/2878/Wildfire]
http://xivdb.com/action/2868/Slug-Shot
–> [http://xivdb.com/action/2879/Quick-Reload]
–> [http://xivdb.com/action/2876/Reassemble]
http://xivdb.com/action/2873/Clean-Shot
–> [http://xivdb.com/action/2874/Gauss-Round]
–> [http://xivdb.com/action/2881/Rapid-Fire]
http://xivdb.com/action/2866/Split-Shot
–> [http://xivdb.com/action/2890/Ricochet]
http://xivdb.com/action/2868/Slug-Shot
–> [http://xivdb.com/action/2886/Head-Graze]
http://xivdb.com/action/2866/Split-Shot
–> [http://xivdb.com/action/2888/Blank]
http://xivdb.com/action/2873/Clean-Shot
–> [http://xivdb.com/action/2880/Gauss-Barrel] - Off
http://xivdb.com/action/2866/Split-Shot or http://xivdb.com/action/2868/Slug-Shot if its procced
http://xivdb.com/action/2878/Wildfire EXPLODES
–> [http://xivdb.com/action/2880/Gauss-Barrel] - On
**************************************************************
Standard 5 ammo Opener:
http://xivdb.com/action/2867/Reload
PRE PULL
http://xivdb.com/action/2879/Quick-Reload - 30s
http://xivdb.com/action/2879/Quick-Reload - 15s
http://xivdb.com/action/104/Quelling+Strikes - 6s
http://xivdb.com/action/99/Hawk%27s-Eye
http://xivdb.com/action/85/Blood-for-Blood
http://xivdb.com/action/101/Raging-Strikes
PULL
http://xivdb.com/action/2872/Hot-Shot
http://xivdb.com/item/14177/Max-Potion+of+Dexterity
http://xivdb.com/action/2885/Hypercharge
http://xivdb.com/action/2869/Lead-Shot
http://xivdb.com/action/2879/Quick-Reload
http://xivdb.com/action/2866/Split-Shot
http://xivdb.com/action/2878/Wildfire
http://xivdb.com/action/2868/Slug-Shot
http://xivdb.com/action/2874/Gauss-Round
http://xivdb.com/action/2890/Ricochet
http://xivdb.com/action/2866/Split-Shot
http://xivdb.com/action/2876/Reassemble
http://xivdb.com/action/2873/Clean-Shot
http://xivdb.com/action/2867/Reload
http://xivdb.com/action/2881/Rapid-Fire
http://xivdb.com/action/2868/Slug-Shot
http://xivdb.com/action/2886/Head-Graze
http://xivdb.com/action/2866/Split-Shot
http://xivdb.com/action/2888/Blank
http://xivdb.com/action/2873/Clean-Shot
http://xivdb.com/action/2880/Gauss-Barrel - Off
http://xivdb.com/action/2868/Slug-Shot
http://xivdb.com/action/2878/Wildfire EXPLODES
http://xivdb.com/action/2880/Gauss-Barrel - On
**************************************************************
MAX Wildfire Potency - 5 ammo Opener:
PRE PULL
http://xivdb.com/action/2880/Gauss-Barrel - Off
http://xivdb.com/action/2867/Reload - 1m
http://xivdb.com/action/2879/Quick-Reload - 40-35s
http://xivdb.com/action/2879/Quick-Reload - 15s
http://xivdb.com/action/104/Quelling+Strikes - 3s
http://xivdb.com/action/2885/Hypercharge
PULL
http://xivdb.com/action/2868/Slug-Shot
http://xivdb.com/action/99/Hawk%27s-Eye
http://xivdb.com/action/85/Blood-for-Blood
http://xivdb.com/action/2872/Hot-Shot
http://xivdb.com/action/2880/Gauss-Barrel - On
http://xivdb.com/action/101/Raging-Strikes
http://xivdb.com/item/14177/Max-Potion+of+Dexterity
http://xivdb.com/action/2869/Lead-Shot
http://xivdb.com/action/2878/Wildfire
http://xivdb.com/action/2873/Clean-Shot
http://xivdb.com/action/2879/Quick-Reload
http://xivdb.com/action/2881/Rapid-Fire
http://xivdb.com/action/2866/Split-Shot
http://xivdb.com/action/2874/Gauss-Round
http://xivdb.com/action/2868/Slug-Shot
http://xivdb.com/action/2867/Reload
http://xivdb.com/action/2866/Split-Shot
http://xivdb.com/action/2876/Reassemble
http://xivdb.com/action/2873/Clean-Shot
http://xivdb.com/action/2890/Ricochet
http://xivdb.com/action/2886/Head-Graze
http://xivdb.com/action/2868/Slug-Shot
http://xivdb.com/action/2888/Blank
http://xivdb.com/action/2873/Clean-Shot
http://xivdb.com/action/2880/Gauss-Barrel - Off
http://xivdb.com/action/2866/Split-Shot
http://xivdb.com/action/2878/Wildfire EXPLODES
http://xivdb.com/action/2880/Gauss-Barrel - On
http://xivdb.com/action/2879/Quick-Reload

Ffxiv Mch Guide


http://xivdb.com/action/2868/Slug-Shot
http://xivdb.com/action/2873/Clean-Shot
**************************************************************

Both http://xivdb.com/action/2872/Hot-Shot Buff & http://xivdb.com/action/2869/Lead-Shot debuff should always be applied.
Refresh both of them when you see then at 1 sec and about to fall off.
We shouldn't clip the http://xivdb.com/action/2869/Lead-Shot dot tick especially if it's buffed.
If all your oGCDs are on CD, dropping Gauss for instant http://xivdb.com/action/2872/Hot-Shot application and you wont be using any oGCD after the reapplication, its actually a small dps gain.

Now assuming you don't have any ammo, you spam 1 until you get a 2 Proc.
Once you use up the slug proc you go back to 1 regardless if you got a 3 proc or not. If Clean procced you proceed to use it.
  • Spam 1 until 2 procs then
  • after using 2 & go back to 1
  • if 3 procs, do 1-2-3

The idea is to always have 2 & 3 always with their proc activated but never go over more then 1 rotation trying to get a 2nd proc on number 2.

5. Stance Dancing & Movement under Gauss:

Im going to quote Aiurily on this since he has done EXTENSIVE testing on this:
There are 3 reasons to take http://xivdb.com/action/2880/Gauss+Barrel off.
  1. You should always take http://xivdb.com/action/2880/Gauss+Barrel off if you are forced to move, but would be unable to cast any weaponskills during movement. Generally taking http://xivdb.com/action/2880/Gauss+Barrel off for movement is low priority; ideally you want to keep it on in most cases and use http://xivdb.com/action/2881/Rapid+Fire/http://xivdb.com/action/2868/Slug+Shot +http://xivdb.com/action/2873/Clean+Shot procs to keep GCD uptime up while moving, but if you do not have those options, then feel free to drop gb.
  2. To fit in an extra instant GCD during certain buffs or debuffs. Most noticeable is for a split shot right before wildfire detonates (cast @ 1s or so) to get that extra damage in wildfire.
  3. This the one most people care about. A sub 1% dps gain done 100% perfectly, but a dps loss otherwise. the only weaponskill that's stronger with gauss barrel, as opposed to 1 auto+weapon skill+no http://xivdb.com/action/2880/Gauss+Barrel, is http://xivdb.com/action/2869/Lead+Shot.
    http://xivdb.com/action/2872/Hot+Shot, http://xivdb.com/action/2866/Split+Shot, http://xivdb.com/action/2868/Slug+Shot, http://xivdb.com/action/2873/Clean+Shot with or without ammo!! all of these Weaponskills do more damage if you couple them with an auto attack.

http://forum.square-enix.com/ffxiv/threads/262260-Lock-and-Load-The-Reassembled-Machinist-Guide?p=3639062#post3639062
The reason we keep http://xivdb.com/action/2880/Gauss+Barrel on and only 'stance dance' for small periods of time, is because the auto attack delay is greater than our GCD. A 1:1 ratio of GCD:auto attacks is not possible to maintain in the long run; therefore stance dancing evolves into stance toggling, to get minor damage increases.
On top of that, it is possible to get more auto attacks than GCDs with well timed gauss toggling. It is possible to start with 2 autos in the span of 1 no GB gcd, which is a huge damage increase; and eventually it would be come 3 autos, 2 gcd, 4 autos 3 gcd, etc, until the higher delay of the weapon catches up. this is the main goal of stance toggling, for the big damage increase. To give an idea, getting 1 auto for 1 no GB split shot=58% dmg increase compared to gb split shot.
http://xivdb.com/action/2880/Gauss+Barrel toggling is generally high effort for very low reward. Also, it is 100% a loss to not have http://xivdb.com/action/2880/Gauss+Barrel on for any oGCD attacks.
the ideal conditions to 'stance dance', or rather, 'stance toggle' are as follows. these are not 100% strict, but they are good guidelines to start from
  1. have all oGCD attack skills on cd, and on cd for the duration that you'll keep gauss barrel off
  2. after an instant cast (procced slug shot, clean shot, or feint even)
  3. not during rapid fire
  4. not during lead shot

If you're forced to move when you have http://xivdb.com/action/2880/Gauss+Barrel on, you should keep the following priority in mind:
http://xivdb.com/action/2868/Slug+Shot/http://xivdb.com/action/2873/Clean+Shot procs > http://xivdb.com/action/2881/Rapid+Fire > http://xivdb.com/action/2880/Gauss+Barrel off > http://xivdb.com/action/76/Feint
http://xivdb.com/action/76/Feint should be used only as last resort if http://xivdb.com/action/2880/Gauss+Barrel is on and it's on cd so that you can't remove it for those 15 seconds. There are a few situation in 3.2 raid encounters where this actually happens if not timed correctly, like for example a6s vortexer, A7S and even A8S.
TLDR:

AoE rotation on Machinist is actually pretty simple if you don't have to multi-dot.
http://xivdb.com/action/2865/Bishop+Autoturret
into http://xivdb.com/action/2871/Grenado+Shot if you have the TP or are too far away from the aoe group, else use http://xivdb.com/action/2870/Spread+Shot.
Use http://xivdb.com/action/2867/Reload, http://xivdb.com/action/2876/Reassemble, http://xivdb.com/action/2890/Ricochet & http://xivdb.com/action/2879/Quick+Reload on CD even if you're AoEing, as long as it lands on the RRR Cooldown Alignment (minute 1 & 5)
Use http://xivdb.com/action/2890/Ricochet on CD
If you Multi-Dot you should only be doing so on a max of 4 target since after 5 targets http://xivdb.com/action/2870/Spread+Shot outweights the potency over time of multidotting.
Now lets disregard Bishop and focus only on multidotting vs direct AOE potency.
To multidot 4 target you require 4 GCDs which means ~7 seconds of preparations and only after ~ 37 seconds you'll get the net worth of all 4 applied dots.
4 Dots = 490*4 = 1960 Potency over 37 Seconds
Now if we only use http://xivdb.com/action/2870/Spread+Shot for 37 seconds on 4 targets we would do 6.400 potency.
if we add both multidots + spread = 5.200 Potency from spread + 1960 potency from Multidoting which nets a total of 7.160 Potency over 37 Seconds
In case of 5 targets http://xivdb.com/action/2870/Spread+Shot will do around 8000 Potency over a period of 37.5 seconds
If you multidot 5 targets it will net around 2450 potency.
Losing 5 http://xivdb.com/action/2870/Spread+Shot on 5 targets nets a loss of 2500Potency. therefore we would be losing 50 potency over 37.5 seconds, and this loss of potency will exponentially increase the more you multidot.
TLDR: Multidot if up to 4 targets. 5 or More targets use http://xivdb.com/action/2871/Grenado+Shot or http://xivdb.com/action/2870/Spread+Shot depending on how much TP your willing to use.

7. Cooldown Alignment:

This Cooldown alignment will always differ if other Openers and CDs are used on different timings.
0:00 - http://xivdb.com/action/99/Hawk%27s-Eye, http://xivdb.com/action/85/Blood-for-Blood, http://xivdb.com/action/2885/Hypercharge, http://xivdb.com/action/101/Raging-Strikes, http://xivdb.com/item/14177/Max-Potion+of+Dexterity, http://xivdb.com/action/2867/Reload, http://xivdb.com/action/2890/Ricochet, http://xivdb.com/action/2876/Reassemble, http://xivdb.com/action/2881/Rapid-Fire, http://xivdb.com/action/2878/Wildfire
1:00 - http://xivdb.com/action/2867/Reload, http://xivdb.com/action/2876/Reassemble, http://xivdb.com/action/2890/Ricochet
~1:30 - http://xivdb.com/action/99/Hawk%27s-Eye, http://xivdb.com/action/85/Blood-for-Blood, http://xivdb.com/action/2881/Rapid-Fire, http://xivdb.com/action/2878/Wildfire
~2:00 - http://xivdb.com/action/2885/Hypercharge, http://xivdb.com/action/2867/Reload, http://xivdb.com/action/2876/Reassemble, http://xivdb.com/action/2890/Ricochet
~3:00 - http://xivdb.com/action/99/Hawk%27s-Eye, http://xivdb.com/action/85/Blood-for-Blood, http://xivdb.com/action/101/Raging-Strikes, http://xivdb.com/action/2867/Reload, http://xivdb.com/action/2876/Reassemble, http://xivdb.com/action/2890/Ricochet, http://xivdb.com/action/2881/Rapid-Fire, http://xivdb.com/action/2878/Wildfire
~4:00 - http://xivdb.com/action/2885/Hypercharge, http://xivdb.com/action/2867/Reload, http://xivdb.com/action/2876/Reassemble, http://xivdb.com/action/2890/Ricochet
~4:30 - http://xivdb.com/action/99/Hawk%27s-Eye, http://xivdb.com/action/85/Blood-for-Blood, http://xivdb.com/action/2881/Rapid-Fire, http://xivdb.com/action/2878/Wildfire
~5:00 - http://xivdb.com/action/2867/Reload, http://xivdb.com/action/2876/Reassemble, http://xivdb.com/action/2890/Ricochet
~6:00 - repeat from 0:00
You can pot either @ 4:30 or 6:00 depending on the fight and its longevity.

How do I weave so many oGCDs knowing that with http://xivdb.com/action/2880/Gauss+Barrel I can only do 1 ogcd after each cast?
Well that's not entirely true, due to the sheer amount of ogcds we have, we actually NEED to double ogcd from time to time, but NOT always.
You can Double oGCD on the following occasions:
  • When http://xivdb.com/action/85/Blood+For+Blood & http://xivdb.com/action/99/Hawk's+Eye align and available to use
  • When you get (Split &/or Slug)procs in your rotation.

PS. Sometimes you might need to triple weave both http://xivdb.com/action/85/Blood+For+Blood & http://xivdb.com/action/99/Hawk's+Eye with http://xivdb.com/action/2885/Hypercharge to get Maximum buff uptime during http://xivdb.com/action/2878/Wildfire

Mch Guide Ffxiv

9. Cross-Class oGCDs:

oGCDs should be only weaved in between GCDs.
http://xivdb.com/action/80/Invigorate: Use it @ 560~580 TP, right after the tick of its normal TP regeneration.
http://xivdb.com/action/104/Quelling+Strikes vs http://xivdb.com/action/76/Feint:
If the tank has aggro problems, then yes take
http://xivdb.com/action/104/Quelling+Strikes over http://xivdb.com/action/76/Feint but if not since 3.2 feint is actually pretty good on fights like A7S and A8S.
http://xivdb.com/action/77/Keen-Flurry: Situational for only a few fights

Turrets should be pretty straight forward, you spawn them into the battlefield in an optimal position and that's it!!! right?!? well that's a misconception that most of MCH have in their mindset while playing…
First of all, proper placement of the turret is extremely important so that it has a 100% uptime on the boss/adds
I also would like to mention that Turrets dps nets around ~12% of the machinist overall dps, which mean when you turn on http://xivdb.com/action/2889/Promotion u'll be losing ~12% of your damage instead of flat 15% like BRDs do when they play http://xivdb.com/action/116/Army's+Paeon or http://xivdb.com/action/114/Mage's+Ballad.
That being said there is a neat trick that Aiurily found over 8 months ago that allows you to only lose ~7% of your turret dps, by doing http://xivdb.com/action/2889/Promotion toggling.
Check this video out to see what im talking about:
I would advise you to only do this if ALL of your oGCDs are on CD, and it requires a lot of practice for a small gain in dps.
If you take into account that http://xivdb.com/action/2879/Quick+Reload is available every 15sec and http://xivdb.com/action/2889/Promotion has a 5 sec recast time you'll only be able to toogle http://xivdb.com/action/2889/Promotion twice IF you dont have a (2) or (3) proc from your rotation. With proc available you should be able to double weave both http://xivdb.com/action/2889/Promotion & http://xivdb.com/action/2879/Quick+Reload for max toggling uptime.
The same http://xivdb.com/action/2889/Promotion toggling can be used with http://xivdb.com/action/2885/Hypercharge and you will be able to keep both a Buffed TP/MP http://xivdb.com/action/2889/Promotion and apply Boss debuffs at the same 'time' since the debuffs last 10 seconds and refresh timer is every 3 sec, therefore if you keep toggling on CD which is every 5 seconds, should have a ~100% uptime (although I dont advise doing this since everytime you use Hypercharge it should be paired with DPS CDs and oGCDs, locking both single & double oGCDs slots for dps and not toggling.
Another fun fact about http://xivdb.com/action/2885/Hypercharge is that it resets auto attacks upon usage and upon wearing off, which means if you manage to land your http://xivdb.com/action/2885/Hypercharge the milisecond after your turret attack, it will auto twice in 1 second :)
You'll just need to find a way to track your turret Autos O_o

11. DoT Application:

Ive created a spreadsheet so its easier to understand when our DoTs ticks are stronger and at what timings.
https://docs.google.com/spreadsheets/d/1T_9Z1vag7PTsJ1B1l0b-E4oZKl40Xh1Jko5ORNO4lvU/edit?usp=sharing

3.5 BiS:
http://ffxiv.ariyala.com/ZGR4

13. Macros:

Ask your tanks to use the following macro so that you're allowed to do your opener smoothly:
Deactivate Blood for Blood Macro if you know that you are about to take Fatal Damage.
Turret Macros:
Why Turret Macros?
It allow you to queue up the ground AoE, which usually isn't possible with the regular turret abilities.
ELSE DO NOT USE Macros, they will just lower your overall DPS
See here why:
Anyways, here are some useful Macros if your starting out, but please do not get used to it!

These are rough numbers according to my experience during Alexander progression. These number might NOT be 100% correct, but i can tell you that they are pretty close.


Dervy still hasn't finished MCH weights but these weights are calculated by a JP player. I do not know how accurate they are but it gives you an outline to work with.
  • WD: 13
  • CRT: 0.210
  • DET: 0.174
  • SkS: 0.106


Weapon Damage > Dexterity > Capped Accuracy > Critical > Determination > Skill Speed
Additional Info on Crit:
Crit'ing increases its damage by 50% & the max Critical damage too.
Check out the following sources:
http://www.bluegartr.com/threads/125988-Critical-Hit-Rate-3.0-Bardshrekt
https://dervyxiv.wordpress.com/2015/07/04/3-0-critical-hit-chance-damage-formulae/#more-137
https://docs.google.com/spreadsheets/d/1M-nITtpCHrtxlAXP7udxY4qZ4VheRncv9uBPqMVtKR8/edit#gid=94249285

17. Ping (ms) & how it affects DPS:

Assuming the same class and same skill same rotation someone with 200 ms, will never beat someone with a connection of 100ms or less.
Without WTFast (example: 100ms Extra compared to another player) a player can safely say that every ~50 seconds they lose 1 GCD skill which means that he will lose around 10 GCDs skills in a 10 minute non stop fight….

  • Let http://xivdb.com/action/2872/Hot+Shot & http://xivdb.com/action/2869/Lead+Shot drop of for a max of 1 sec in between reapplications.
  • http://xivdb.com/action/2880/Gauss+Barrel should always be on for http://xivdb.com/action/2869/Lead+Shot.
  • The reapplication of dots will also be affected/snapshotted by your own buffs and other class buffs/debuffs such as http://xivdb.com/status/64/Vulnerability-Up or http://xivdb.com/action/3557/Battle-Litany
  • http://xivdb.com/action/2879/Quick+Reload *should* on Cooldown even if it means using it on a procced http://xivdb.com/action/2873/Clean+Shot. Don't use it on Hot or lead shot….
  • Stance dancing is around 1% dps increase. Get used to doing it especially during http://xivdb.com/action/2878/Wildfire
  • Turret toggling increases turret and party resources by 50%, use it if you don't have any double DPS oGCDs incoming.
  • SkS Thresholds? either under 500, or over 700. Do NOT sacrifice Crit or Det for SkS unless you have to!

PS. Also check this video out!


TBC

Mch Rotation Ffxiv



20. Dummy and Raid Parses:

Dps and the numbers you produce are co-related with the connection you have and your raid dps.
For Alexander Raids:

Mch Ffxiv Rotation

http://www.fflogs.com/rankings/character/9876/latest#boss=0
Peloton
Type:Ability
Range:0y
Radius:20y
Cast:Instant
Recast:5.00s
Affinity:ARC BRD MCH
Description
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.


Peloton is a ranged DPS (Disciple of War) ability role action.

  • 1Affinity

Affinity[edit | edit source]

Po rms accountant exam 2018 admit. Peloton is usable by the following classes and jobs:

Classes[edit | edit source]

Jobs[edit | edit source]

External links[edit | edit source]


v·t·e
Healer
Esuna • Lucid Dreaming • Repose • Rescue • Surecast • Swiftcast
Melee DPS
Arm's Length • Bloodbath • Feint • Leg Sweep • Second Wind • True North
Ranged DPS (DoW)
Arm's Length • Foot Graze • Head Graze • Leg Graze • Peloton • Second Wind
Ranged DPS (DoM)
Addle • Lucid Dreaming • Surecast • Swiftcast
Tank
Arm's Length • Interject • Low Blow • Provoke • Rampart • Reprisal • Shirk
Retrieved from 'https://ffxiv.gamepedia.com/Peloton?oldid=38893'




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